

You're given differently shaped blocks to choose from, and these upgrades need to be organized in a limited space on the upgrade screen. Like in the base game, Project_Hel uses an upgrade system a lot like Tetris. Jack in Ghostrunner had plenty more abilities at your disposal, so it feels like Hel is a bit more dumbed down and less complex by comparison.įortunately, you do have a bit of freedom to upgrade and tweak the way rage and other mechanics work. Rage allows you to use your "surge" ability to shoot a long projectile that can kill multiple enemies.

The more enemies you kill, the more your rage accrues. One new trick you can use as Hel is this rage meter. Hel is still able to deflect projectiles with her sword, and likewise, the one-hit one-kill mechanic remains. It helps differentiate the experience and makes it feel less like a level pack and almost like a new game. I like the effort put into making Hel feel different from Jack. But this feels incredibly fun to use, and it allows you to avoid projectiles from enemies quite easily. Because your jumps are also leaps, at times I felt like a frog bouncing around the stage. Another difference is the omission of Jack's ability to dash forward in this instance, Hel has an aimed leap that arcs. Hel controls a bit slower, but that's compensated by a fun leaping jump. There are several differences with your character that lead Project_Hel to feel like a newer experience. You're armed with a sword, and you'll utilize parkour abilities to traverse the sprawling, futuristic complex in Project_Hel. Like Jack, Hel is a Ghostrunner, so she has a selection of abilities that will be familiar. You might recognize the name - she's one of the bosses you fight in the base game. Jack, the protagonist from the original Ghostrunner experience is put to the side as players take the role of Hel in this expansion.

Even in the future, Doge is a thing! Become Death in Project_Hel It doesn't do anything revolutionary, but putting players in the hands of a new character means you can expect a few new gameplay twists along the way. But gradually the game grew in popularity, and now an expansion called Project_Hel releases for the Ghostrunner. But those who did play found a rewarding, fun, and brutally difficult experience. Having launched in October, I can't help but think that Ghostrunner, a first-person action title with its own cyberpunk style, was overshadowed by a lot of other games. The next generation of consoles launched that November, and Cyberpunk 2077 was released shortly after in early December. 2020 was a year stacked with tons of insanely popular games, and the holiday season saw an especially large avalanche of new titles.
